![]() You can make vertical faces with small offsets but you can’t model an overhang, balcony or underground parkade in one surface. What I’m observing is that Civil 3D is a great tool for grading and servicing a site, but the surfaces are restricted to one plain. ![]() We are also seeing a need to better visualize underground structures interaction with our grading surfaces like parkades. ![]() This turns into a time consuming process especially when changes come down and you need to check all of, and manipulate the intersecting (not crossing) feature lines. The problems that these sites are creating for our team is the modeling of structural components like the buildings or landscape retaining walls, where an accurate model of entrances and vertical faces would cut down on errors and help the designer better see conflicts.Ĭurrently working in civil 3D, we would (with sizable effort) model all of the faces, walls and building main floors using feature lines on the same site and run with surfaces off of that. Recently our work is straying from just grading and servicing parking lots and subdivisions to more intricate, compact site jobs and rehabilitations. ![]() I’m a new tech at a civil engineering company that works pretty exclusively with Civil 3D.
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